Sun Oct 14, 2018 10:50 pm
Mon Oct 15, 2018 6:48 am
Mon Oct 15, 2018 9:03 am
OK! Thanks Lisha!! I’ll try. Thanks for the tips.!LishaThorne wrote: ↑Mon Oct 15, 2018 6:48 amI have always said if you start a comic and plan to go all the way through it to be sure its what you want to do. There is a ton of work into putting on a long term comic, and it can be really hard to find time to keep it going once it is started. If you have the passion for it then do it, but if you are doing it for anyone but yourself rethink the idea of doing it. Many times even if you get a lot of views you might get 4-6 likes and no comments. While disheartening, people are not always going to comment on everything you post. That is why I feel its important that you do any comic for yourself first and foremost.
Mon Oct 15, 2018 10:52 am
Mon Oct 15, 2018 4:42 pm
Mon Oct 15, 2018 5:04 pm
Mon Oct 15, 2018 6:16 pm
Personally, I tend to only have the broad strokes planned out, and figured things out chapter-by-chapter. I might come with new ideas or characters as I'm going long, so I like to leave room for adjustments. For example, if a particular character proves to un/popular with readers, then I might increase or decrease their role in future chapters, and so on.charliebucket wrote: ↑Mon Oct 15, 2018 4:42 pmRule #2
Make sure you have your plot figured out from start to finish.
Mon Oct 15, 2018 8:39 pm
This works well for me, too. You know, Winters was initially supposed to be a 3 part mini-comic! Then I realized what I had the chance to create...NatoGreavesy wrote: ↑Mon Oct 15, 2018 6:16 pmI agree with most of what's been said here, although I personally disagree somewhat with Charlie's point:
Personally, I tend to only have the broad strokes planned out, and figured things out chapter-by-chapter. I might come with new ideas or characters as I'm going long, so I like to leave room for adjustments. For example, if a particular character proves to un/popular with readers, then I might increase or decrease their role in future chapters, and so on.charliebucket wrote: ↑Mon Oct 15, 2018 4:42 pmRule #2
Make sure you have your plot figured out from start to finish.
At the end of the day, everyone has their own creative process. Some people plan things out, some make things up as they go along, and some of us are somewhere in-between. You've just got to figure out what works for you.
Mon Oct 15, 2018 10:43 pm
Thanks Charlie! I have OK effects and a good phone. I do have a laptop but it doesnt have enough to power editing programs. My comic book app should work.charliebucket wrote: ↑Mon Oct 15, 2018 4:42 pmRule #1
Don't do a comic for other people, do it for yourself. If you do a comic for other people, you will get sick of it and have no emotional attachment to the stories. Although you may start out doing for yourself, you might eventually feel bored with it but feel bad about stopping. However, I'm not trying to put you off doing a comic.
Rule #2
Make sure you have your plot figured out from start to finish. I would suggest typing it up word-for-word on your laptop/tablet/phone, tweak it until you are completely happy. If you really want to, you can also cross-reference with other comics to make sure your one will stand out.
Rule #3
Have a look at your camera. If it is not good quality, then your comic won't look as good or stand out from others. Looking at your previous pictures, it seems as though you'll be fine in terms of pictures.
Rule #4
Get a decent editing application for your laptop. I can't emphasise how important it is to have the superior dexterity of a mouse compared to a touchpad, which for me, is far more challenging to use than a laptop. In terms of the actual application, I would suggest getting something good-quality, which usually means expensive. However there are free options available that are good quality, but it really doesn't matter what you use so long as it can create high-quality content. One more tip for editing is to practice with the basics before beginning. So speech-bubbles, muzzle-flashes, ect.
Rule #5
Make sure to be yourself and have fun.
Hope this helps.
Mon Oct 15, 2018 10:44 pm
I agree Nato. I dont have the time to figure everything. I’ll start with a story and kinda go on from thereNatoGreavesy wrote: ↑Mon Oct 15, 2018 6:16 pmI agree with most of what's been said here, although I personally disagree somewhat with Charlie's point:
Personally, I tend to only have the broad strokes planned out, and figured things out chapter-by-chapter. I might come with new ideas or characters as I'm going long, so I like to leave room for adjustments. For example, if a particular character proves to un/popular with readers, then I might increase or decrease their role in future chapters, and so on.charliebucket wrote: ↑Mon Oct 15, 2018 4:42 pmRule #2
Make sure you have your plot figured out from start to finish.
At the end of the day, everyone has their own creative process. Some people plan things out, some make things up as they go along, and some of us are somewhere in-between. You've just got to figure out what works for you.
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