Fri Oct 23, 2015 4:51 am
AC? I'm guessing that means armor colour? If so then no it's not an ability at all. You do need to specify what you mean by AC though, mega does also own the Assassins Creed licence (Shortened version is also AC).eliteslayer4915 wrote:Well, by that argument you're practically saying that they should remove AC because it's a armour ability, when it's been around since CE, and I haven't even seen armour lock in Halo 5
Fri Oct 23, 2015 6:31 am
Fri Oct 23, 2015 1:58 pm
AC is short for Active Camo, sorry for confusing youAkulA1996 wrote:AC? I'm guessing that means armor colour? If so then no it's not an ability at all. You do need to specify what you mean by AC though, mega does also own the Assassins Creed licence (Shortened version is also AC).eliteslayer4915 wrote:Well, by that argument you're practically saying that they should remove AC because it's a armour ability, when it's been around since CE, and I haven't even seen armour lock in Halo 5
And I'm not saying armor lock is going to be in halo 5 - I'm saying putting in Ground Pound is basically a return if halo reach's Armor Lock only in attack mode (everyone will be using it 100% of the time guaranteed) there's no real CE style of multiplayer left for those of us who wish to play while you know using the weapons within the characters hands instead of the boosters on their back and their actual hand. Reaches multiplayer was ruined when noobs found out they can use armor lock to blow up a vehicle driving at them (Day 1?) and the same is going to happen with ground pound and H5 - H4's abilities were ok, they didn't change the game that much since the abilities were mostly passive, with thugs such as Promethean vision and the healing unit which generally either effected just you or in the case of the healing unit everyone inside a specific radius. Nothing like jumping off the ground and punching the ground and killing everyone on the ground.
Fav campaign is H2 - 13 (technically 15) missions and a view from the covenant side (sort of). Best multiplayer ODSTs firefight mode for sure.
Fri Oct 23, 2015 3:32 pm
Not like Active Camo matters in the game since it doesn't work very well.eliteslayer4915 wrote:AC is short for Active Camo, sorry for confusing youAkulA1996 wrote:AC? I'm guessing that means armor colour? If so then no it's not an ability at all. You do need to specify what you mean by AC though, mega does also own the Assassins Creed licence (Shortened version is also AC).eliteslayer4915 wrote:Well, by that argument you're practically saying that they should remove AC because it's a armour ability, when it's been around since CE, and I haven't even seen armour lock in Halo 5
And I'm not saying armor lock is going to be in halo 5 - I'm saying putting in Ground Pound is basically a return if halo reach's Armor Lock only in attack mode (everyone will be using it 100% of the time guaranteed) there's no real CE style of multiplayer left for those of us who wish to play while you know using the weapons within the characters hands instead of the boosters on their back and their actual hand. Reaches multiplayer was ruined when noobs found out they can use armor lock to blow up a vehicle driving at them (Day 1?) and the same is going to happen with ground pound and H5 - H4's abilities were ok, they didn't change the game that much since the abilities were mostly passive, with thugs such as Promethean vision and the healing unit which generally either effected just you or in the case of the healing unit everyone inside a specific radius. Nothing like jumping off the ground and punching the ground and killing everyone on the ground.
Fav campaign is H2 - 13 (technically 15) missions and a view from the covenant side (sort of). Best multiplayer ODSTs firefight mode for sure.
Fri Oct 23, 2015 4:17 pm
I believe you have the next bit, I'm gonna be thinking of what to write next.Assassinater117 wrote:Nice Akula (I agree H2 had best campaign), and as to armour lock, I usually only play swat so it doesn't really effect me o and infection (reach had the best infection) anyways we should really get back to the story :D
Fri Oct 23, 2015 4:24 pm
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