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Community • IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc.. - Page 71
Page 71 of 115

Re: Future Heroes and Breakout Beasts...

Posted: Sun Feb 17, 2019 1:29 pm
by RedThree
Great ideas btw!

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 1:30 pm
by Rogue-Elite
Halo is not generic.



The characters, plot and many other things.


Boiling it down to that is ridiculous and inaccurate.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 1:40 pm
by Spartanz19
Apex Legends is very original. Sure yes, it is another Battle Royale, but Halo 5 is another FPS, no? Apex Legends brought new ideas to the table, like respawning teammates, ziplines, character based abilities, trios, and many more. Keep pelting me with “Because it’s another Battle Royale it’s unoriginal!” all you want, but it won’t work.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 1:45 pm
by RedThree
Rogue-Elite wrote:
Sun Feb 17, 2019 1:30 pm
Halo is not generic.



The characters, plot and many other things.


Boiling it down to that is ridiculous and inaccurate.
Let's take a look at Apex:
Gameplay is similar but different from PUBG, Fortnite, or Blackout.
It uses a Hero system with abilities and skills.
A different artstyle.
Locations and map are completely different.

It's not generic except in gameplay (but advanced movement changes it up a bit) and genre. Halo is a generic FPS in gameplay (again it changes things up). It's not that stupid of a comparison.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 1:53 pm
by Rogue-Elite
I don't care about battle royale.



Gameplay wise halo is still not generic.



Energy shields, unique enemies, etc.


Name one other game like halo gameplay wise.

And i mean before 343 added advance movement.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 2:43 pm
by TheSSMotionTom
Was not expecting that kind of response...

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 2:51 pm
by RedThree
TheSSMotionTom wrote:
Sun Feb 17, 2019 2:43 pm
Was not expecting that kind of response...
Yeah, well SOME people can't seem to get the fact that people can like a game that they don't.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 3:53 pm
by Rogue-Elite
RedThree wrote:
Sun Feb 17, 2019 2:51 pm
TheSSMotionTom wrote:
Sun Feb 17, 2019 2:43 pm
Was not expecting that kind of response...
Yeah, well SOME people can't seem to get the fact that people can like a game that they don't.
yeah and then there are those people who follow something blindly without question.

Re: Future Heroes and Breakout Beasts...

Posted: Sun Feb 17, 2019 4:21 pm
by Admiral-Sabree
Not sure if this belongs here or not but nice suggestions.

Re: IDEAS & SUGGESTIONS: Sets, Characters, Packs, Brands etc..

Posted: Sun Feb 17, 2019 7:26 pm
by Survivor11
RedThree wrote:
Sun Feb 17, 2019 1:45 pm
Rogue-Elite wrote:
Sun Feb 17, 2019 1:30 pm
Halo is not generic.



The characters, plot and many other things.


Boiling it down to that is ridiculous and inaccurate.
Let's take a look at Apex:
Gameplay is similar but different from PUBG, Fortnite, or Blackout.
It uses a Hero system with abilities and skills.
A different artstyle.
Locations and map are completely different.

It's not generic except in gameplay (but advanced movement changes it up a bit) and genre. Halo is a generic FPS in gameplay (again it changes things up). It's not that stupid of a comparison.
Red. It is an incredibly stupid comparison.

Halo defined the FPS genre with new mechanics.

Apex is literally just using what has already been exploited.

Game play cannot be generic if it changes things up.
That makes no sense.

Apex, changes very little.
Advanced movement was already a thing in BR before it (albeit in obscure ones), and changing the art style is basically a reskin. And Heroes. Seriously? BO4 anyone?

Halo brought innovative game play to FPS. A longer time to kill, futuristic and alien weapons varying in usefulness depending on the situation, and actually required skill.

Most importantly, a compelling story (until Halo 5, which messed up).
Do not even try to argue it's not a good story.
The lines were memorable ("I know what the ladies like!"), the characters relatable, (Jenkins and the flood), and you didn't get bored, as level design with the exception of C.E. varied decently.

Calling it generic, compared to a product of mashed up unoriginal designs, heavily ancred in shady business practices, from a company who literally insults their customers, and gives them a game with pretty much one gamemode (variants don't really count), is probably the most laughable thing I have heard in a while.

Please, do enlighten me more on how generic Halo is.